[000] THE BRACELETS
TYPE: ITEM
LOCATION FOUND: ---
DESCRIPTION
The bracelets everyone was wearing after waking up. Each has an LED screen displaying a number and coloured lights inlaid in the rim around the screen to represent the other players of the game.
[000] ESCAPE ROOM KIT
TYPE: ITEM
LOCATION FOUND: DORM ROOMS A, B, C
DESCRIPTION
A set of bags found in the safes in the dorm rooms. Each one contains a file folder and a notebook & pencil.

The sole distinguishing feature between them is the pattern on the sides, which are unique in that they seem to be the only item meant to be used by the twin 3 bracelets that are not identical.

[000] THE TRIPHONES
TYPE: ITEM
LOCATION FOUND: DORM ROOMS A, B, C
DESCRIPTION
A peculiar smartphone stored in each of the bags found in the safes in the dorm rooms. Each features a hanzi on the back of the case. The only apps on it are a camera, photo gallery, flashlight, calculator, and a messaging service.

The messaging service only contains fellow players of the Nonary Game. There appears to be no way to create new group chats or DMs, either.

[001] NONARY GAME RULES
TYPE: FILE
LOCATION FOUND: COMMON AREA
DESCRIPTION
The rules of the Nonary Game as Zero explained in the common area.

While delivering the rules, they also guided the group through activating the first HETU. Their broadcast seems to have been live, seeing as, if sparingly, they answered questions asked of them regarding Nonary Game rules, and appear to have been surprised into silence when Nona unexpectedly acted ahead of time.

FILE TEXT
  1. To enter a numbered door, you must complete the magic square and split into teams.
  2. Exactly 3 must enter a numbered door.
  3. You must escape from the room beyond the door within 2 hours.
  4. There are only 2 ways to remove your bracelet; one, you escape from this building, or two, your heart rate reaches zero.
  5. (cont.)
[ Open file? ]
[002] HETU RULES
TYPE: FILE
LOCATION FOUND: ---
DESCRIPTION
The rules and functions of the HETU as Zero explained in the common area. The HETU are machines vital to the Nonary Game, shaped like podiums with large screens set into their surfaces and a retractable tray on one side. Functions include team registration, unlocking new areas, and activating the registration machines of their associated numbered doors.
FILE TEXT
  1. The next HETU will activate exactly 3 hours after the last HETU opened its own set of numbered doors. This will happen automatically and requires no input from the players of the game. You must open the next set of numbered doors within 2.5 hours of the HETU activating. Failure to do so will result in punishment.
  2. Take the 3 transparent sheets found in each escape room and stack them on top of each other. (cont.)
[ Open file? ]
[003] THE TWIN 3 BRACELETS
TYPE: FILE
LOCATION FOUND: COMMON AREA
DESCRIPTION
The rules of the twin 3 bracelets, worn by Amagami and Hydra, as Zero explained in the common area.

FILE TEXT
The rules that apply to both the shishi and the princess are as follows.
  1. The shishi must wear a muzzle, while the princess must carry its leash. No player may attempt to damage or break the muzzle or leash.
  2. The shishi and the princess must move as a unit. As such, they will share a vote, are represented by the same light on all other bracelets, and must enter all escape rooms together. Likewise, if one leaves the game, the other will leave as well.
  3. So long as the princess does not violate the rules of her own role, actions taken and rules broken by the shishi will be considered solely the shishi's own volition.
  4. (cont.)
[ Open file? ]
[004] THE FIRST HALL
TYPE: PLACE
LOCATION FOUND: THE FIRST HALL
DESCRIPTION
At least 3 stories tall, with a basement level. Its first floor has a common area and its second and third floors are dormitories. Leads to the Second Hall.
  • Common area (first floor)
  • Ward 1 (second floor)
  • Ward 2 (third floor)
  • [ ] door x3 (second floor, Dorm Rooms A, B, & C)
  • [18] door (first floor, double-wide, near wall-mounted TV in common area)
  • [18] door (first floor, through hallway next to stairwell)
  • [15] door (first floor, through hallway next to stairwell)
  • [I] door (first floor, wall opposite stairwell)
  • [I] door (first floor, wall opposite stairwell)
  • Dorm Room A (Set X)
  • Dorm Room B (Set X)
  • Dorm Room C (Set X)
  • ??? (Set 1)
  • ??? (Set 1)
  • ??? (Set ?)
[005] DORM ROOMS A, B, & C
TYPE: PLACE
LOCATION FOUND: THE FIRST HALL
DESCRIPTION
The rooms in which everyone woke up, split into groups of 3 (based on bracelet number). Bracelet numbers 1, 2, and 3 were in Room A, numbers 4, 5, and 6 were in Dorm B, and numbers 7, 8, and 9 were in Dorm C.

[ Open file? ]
[006] HETU SHEET SET 1
TYPE: FILE
LOCATION FOUND: DORM ROOMS A, B, C
DESCRIPTION
The HETU sheets found in the safes in the dorm rooms. Used to help solve the magic square of the [18] HETU in the First Hall.

Sheet 1 was found by Static in Dorm Room A, Sheet 2 was found by Luka in Dorm Room B, and Sheet 3 was found by Peach in Dorm Room C.

[004a] WARD 1
TYPE: PLACE
LOCATION FOUND: THE FIRST HALL
DESCRIPTION
Once a dormitory, but access to most of the rooms has been completely blocked off. Even proceeding down the hallway is impossible past a certain point, leaving only a short strip about 6 doors long--- including dorm rooms A, B, and C--- available for "exploration," but there's nothing to be found here other than the escape rooms.

At the end of the hall, close to Dorm Room C, is the sole functioning non-escape room door. It's an automatic sliding door leading to a stairwell, from which you can head down to the common area or up to Ward 2.

[004b] WARD 2
TYPE: PLACE
LOCATION FOUND: THE FIRST HALL
DESCRIPTION
(Yet unexplored.)
[004c] COMMON AREA
TYPE: PLACE
LOCATION FOUND: THE FIRST HALL
DESCRIPTION
A large room lacking any windows--- rather, where there once may have been windows, there are now thick metal bars. Natural light has not seen this place in many years, but it seems as if it was once bountiful; there's some mild discoloration on the walls where signs and boards must have been hung. There's a massive TV screen on its back wall overlooking scattered tables, couches, and chairs. Most of its doors are blocked off, and there is little decoration to be found. On the other side of the room to the TV, not quite pressed up against the opposite wall, is a HETU.

There are 4 marked doors accessible from the common area. There's a double-wide [18] door near the TV, another [18] door through a pair of glass doors and shortly down a hallway near the stairs, a [15] door at the end of the same hallway, and an [I] door on its rightmost wall.