Rules of the Nonary Game

  1. To enter a numbered door, you must complete the magic square and split into teams.
  2. Exactly 3 must enter a numbered door.
  3. You must escape from the room beyond the door within 2 hours.
  4. There are only 2 ways to remove your bracelet; one, you escape from this building, or two, your heart rate reaches zero.
  5. Attempts to tamper with or remove a living player's bracelet by force will be punished.
  6. Attempts to tamper with or destroy the escape rooms, and/or any objects important to the escape rooms or the game in general, will be punished. Exceptions apply only to escape room objects that are intended to be tampered with, destroyed, or removed, as per the flow of the escape room.
  7. Upon completing an escape room, 2 lights (in the respective colours of the teammates registered to that bracelet) on each participating bracelet will go out. The registered team members may not collaborate again and must select 2 different partners during the next escape room.
  8. During team selection, you must always vote for an option that includes completely new team combinations. If the majority vote selects an option that contains an impossible team combination as a result of the previous rule, the vote will be overridden and the option with new combinations will be chosen automatically.
  9. Seek the Ninth Hall.
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