Rules of the HETU
- The next HETU will activate exactly 3 hours after the last HETU opened its own set of numbered doors. This will happen automatically and requires no input from the players of the game. You must open the next set of numbered doors within 2.5 hours of the HETU activating. Failure to do so will result in punishment.
- Take the 3 transparent sheets found in each escape room and stack them on top of each other. The sheet with the 3 on it should be the bottom layer, and the sheet with the 1 should be on top.
- Each HETU has a unique magic square puzzle that must be solved to open the set of numbered doors to which it is assigned. The screen will show a 3x3 grid. Each square of the grid must be filled. There are equations on the bottom of each square. Touching a square will enter the number displayed on the bracelet of a hand that touches it into the blank spot in the equation. If an error is made, touching it again will remove it. The equation's result (e.g. 1 + 1 = 2) will be displayed in the center of the square. Regard the transparent sheets, and ensure that all of the numbers entered in the HETU square correspond with the colours shown on the third sheet. You cannot enter two numbers in one square.
- If the solution is correct, the tray on the side of the HETU will open. Place the layered sheets into the tray. If they are the correct sheets associated with the HETU in question, the voting period will begin. The voting period will last for a maximum of 5 minutes.
- Every player must vote on what teams they'd like to split into for the next round. There are two sets of possible teams per HETU: the A set, which determines the teams based on the rows of the grid, and the B set, which determines them by the columns. Pressing the A or B button will set your vote, and majority vote wins. You may not change your vote after pressing the button.
- If a player does not place their vote within the 5 minutes allotted by the voting period, one of two things may occur:
• That player's vote will be skipped
• That player's vote will be randomly assigned to one of the available
options, and the player will be punished
Which of these occur depends on the reason for their failure to vote.
- In the event of a tie, the HETU will choose one option at random. It will not choose a choice with a team combination that is impossible. If the majority vote selected a set with a team combination that is impossible, the HETU will override the vote and choose the choice without an impossible team combination.
- Once the voting has been completed (or the voting period has ended) the HETU will display the winning set of teams, and activate all of its associated registration machines, which will be found next to its associated numbered doors.
- Each team must select 1 door. Each registration machine will only accept 1 team, and can be registered using any bracelet from that team. Registration is first-come, first-served, and only requires 1 bracelet to be scanned. Once a team has been registered to one machine, they cannot switch to a different one.
- Once every team has been registered, the numbered doors will open. Only the registered team may pass through their threshold. Attempting to enter an escape room you are not registered at will result in punishment.
- After you have either cleared the escape room or 3 hours have passed since the numbered doors opened, the numbered door through which you entered will open for anyone to enter or exit at will, as well as all the other doors that may be beyond it, barring any that may be numbered doors from a set you've yet to complete.