NAME:
NULL
CODENAME:
NULL
APPARENT AGE:
NULL
ROOMS CLEARED:
NULL
NULL

NO INPUT NUMBER DETECTED. SELECT NUMBER FROM KEYPAD.

1 2 3 4 5 6 7 8 9
NAME:
■■■■■■■■■■■■
CODENAME:
???
APPARENT AGE:
???
ROOMS CLEARED:
0/???
#000

ACCESS DENIED

1 2 3 4 5 6 7 8 9
  • ACCESS DENIED
  • ACCESS DENIED
  • ACCESS DENIED
  • NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Angel
    APPARENT AGE:
    Young Adult
    ROOMS CLEARED:
    0/???
    A graceful young woman with an assortment of weaved bracelets around her wrists. They woke up with [2] and [3] in Dorm A. She's scribbling furiously in a notebook and avoiding eye-contact.
    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    1
  • BRACELET COLOUR:
    BLUE
  • LIGHTS REMAINING:
    )
    3 RED  
    3 GREEN  
    2 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 3 ]
    &  
    [ 2 ]  
    ---
    [ 3 ]
    &  
    [ 2 ]  
  • ROOMS CLEARED:
    ---
    Dorm Room A
    ROUND 1
    ???
  • Hover for item descriptions.

    ---
    ■■■■■■■'s notebook & pen

    Her personal pen and notebook. On her person when she woke up.

    DORM ROOM A
    Bag

    A blue shoulderbag obtained from the safe in Dorm Room A.

    DORM ROOM A
    File folder

    A blue file folder that was inside one of the bag's pockets.

    DORM ROOM A
    Notebook & pencil

    A blue notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM A
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    ROUND ---: ESCAPE

    • Player [1] wakes up. Decides to feign being asleep for now and assess her surroundings while player [3a] wakes up player [2].
    • Player [3a] attempts to wake her, startling her. They ask him what he wants, and he asks if they know the person he's chained to. Realizing that person is a child, she attempts to gently wake player [3b]. Player [3b] wakes up, and immediately begins yelling at everyone in fright. Ouch...
    • Player [3a] attempts to break the desk in the room, causing a loud warning to play. Player [1] is startled and, realizing they're being watched, attempts to start communicating via notebook rather than voice.
    • Players begin the escape room.
    • As everyone is distracted, heads to the bathroom to be alone. She searches the cabinet and finds a tile, and spends a while rehearsing how to announce this to the rest of the group.
    • Player [2] asks to search her notebook for clues that may have been left inside it, but player [1] refuses and searches it herself. She finds nothing.
    • Continues making little notes to themself in their notebook and braids the scraps of torn pillow together while the others try to figure out the puzzles.
    • All players obtain 1 coloured bag, 1 file folder, 1 notebook, 1 pencil, and 1 Triphone each. Player [1] focuses on the phone.
    • Players escape the room.
    ROUND ---: EXPLORE

    • Players exit Dorm Room A and encounter the inhabitants of Dorm Room B, [4], [5], and [6] out in the hallway of Ward 1.
    • Hides behind [3a] and continues fiddling with her phone.
    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Static
    APPARENT AGE:
    Young Adult
    ROOMS CLEARED:
    0/???
    A reluctant recluse with an interestingly-themed outfit. He woke up with [1] and [3] in Dorm A. Although skittish, he's more rational than expected.
    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    2
  • BRACELET COLOUR:
    GREEN
  • LIGHTS REMAINING:
    )
    3 RED  
    2 GREEN  
    3 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 3 ]
    &  
    [ 1 ]  
    ROUND 1
    [ 3 ]
    &  
    [ 1 ]  
  • ROOMS CLEARED:
    ---
    Dorm Room A
    ROUND 1
    ???
  • Hover for item descriptions.

    DORM ROOM A
    Bag

    A green shoulderbag obtained from the safe in Dorm Room A.

    DORM ROOM A
    File folder

    A green file folder that was inside one of the bag's pockets.

    DORM ROOM A
    Notebook & pencil

    A green notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM A
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    DORM ROOM A
    HETU Sheet (Set --- Sheet 1)

    A translucent sheet obtained from the safe in Dorm Room B. It has a grid with a few equations on some of its squares in the upper left corner and the number 1 in the lower right corner.

    ROUND ---: ESCAPE

    • Player [2] is awoken by player [3a].
    • Player [3a] asks if player [2] knows where they are and if he knows player [3b], or if he knows player [3a] himself. Player [2] responds no, and asks if player [3a] can take the half-gasmask he's wearing off. Player [3a] informs them he can't.
    • While player [3b] wakes up, player [2] has a look at the bracelet on their hand, but discovers nothing of note. Tells player [3b] as much when she questions what the bracelet is.
    • Begins to panic upon realizing the escape room aspect, and comes down from her bed to inspect the puzzle. Also gains some paranoia about player [3a], wondering if he's the orchestrator of this and the gasmask he's wearing is to protect him from some sort of toxic gas.
    • Spends a while trying to figure out the pillows. Refers to player [3] as Mr. Mask out loud and suffers a severe self-induced cringe attack.
    • Asks player [1] to check her notebook for any notes that the gamemaster may have left. Borrows scissors from player [3a] to cut open the pillows.
    • Successfully enters the right code in the cabinet machine and obtains high five x2 from players [3]. Completes the puzzle with player [3b] and unlocks the safe.
    • All players obtain 1 coloured bag, 1 file folder, 1 notebook, 1 pencil, and 1 Triphone each.
    • Players escape the room.

    ROUND ---: EXPLORE

    • Players exit Dorm Room A and encounter the inhabitants of Dorm Room B, [4], [5], and [6] out in the hallway of Ward 1.
    • Decides to hide behind players [3] along with player [1].
    • After listening to player [3a] speak after player [4] tried to attack him, recalls player [3a] asking if she knew who he was after waking her up. Decides to ask later in private, if at all.
    • Heads down to the common area and inspects the wall-mounted machines by the doors.
    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Amagami
    APPARENT AGE:
    Young Adult
    ROOMS CLEARED:
    0/???
    #003
    A friendly man wearing a partial gasmask that he can't remove. He woke up with [1] and [2] in Dorm A. He's trying to be as easygoing as he can, but it's hard not to notice the frightened look in his eyes. For some reason, she shares a bracelet number with--- and via bracelet is chained to--- another person.

    While mild-mannered and pliable to others' demands, he's not a coward where it counts. More concerned with defending [3b] than himself, and makes continuous efforts to try and make her feel as safe as possible given the circumstances.

    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Hydra
    APPARENT AGE:
    Child
    ROOMS CLEARED:
    0/???
    #003
    A tomboyish girl in a sporty outfit. She woke up with [1] and [2] in Dorm A. She's scared, but acting tough and ready to defend herself if needed. For some reason, she shares a bracelet number with--- and via bracelet is chained to--- another person.

    Possibly braver than the man she shares a bracelet with, but a fair deal more stubborn and reckless. Initially frightened by her predicament, she's warmed up to [3a] quickly thanks to his efforts to make her feel safe. (It helps she thinks he's a bit of a wuss.)

    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    3
  • BRACELET COLOUR:
    RED
  • LIGHTS REMAINING:
    )
    2 RED  
    3 GREEN  
    3 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 2 ]
    &  
    [ 1 ]  
    ROUND 1
    [ 2 ]
    &  
    [ 1 ]  
  • ROOMS CLEARED:
    ---
    Dorm Room A
    ROUND 1
    ???
  • Hover for item descriptions.

    ---
    Candy cigarettes (1 pack) A pack of candy cigarettes that he found in his left breast pocket. He's not sure why he has them.
    DORM ROOM A
    Bag

    A red shoulderbag obtained from the safe in Dorm Room A.

    DORM ROOM A
    File folder

    A red file folder that was inside one of the bag's pockets.

    DORM ROOM A
    Notebook & pencil

    A red notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM A
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    Hover for item descriptions.

    DORM ROOM A
    Bag

    A red shoulderbag obtained from the safe in Dorm Room A.

    DORM ROOM A
    File folder

    A red file folder that was inside one of the bag's pockets.

    DORM ROOM A
    Notebook & pencil

    A red notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM A
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    DORM ROOM A
    Scissors (x1)

    A pair of scissors used in Dorm Room A. Given to her by Amagami so she'd have something to defend herself with.

    ROUND ---: ESCAPE

    • Player [3a] wakes up. Initially wonders why his hand is suspended in the air, then realizes he doesn't know where he is. Also notes that there are strangers here, and the reason for his arm being raised up is because the bracelet he's wearing is connected via chain to another bracelet worn by a young girl he doesn't recognize. Panics over how to wake her up without scaring her, eventually giving up and trying to wake the others in the room in the hopes they'll know her.
    • Wakes up player [2], but they don't know where they are, who the girl is, or who [3a] is either. Tries to wake up player [1] but discovers she's already awake, and asks if she knows [3b].
    • Player [3b] wakes up and is immediately terrified of the situation, threatening the others and claiming her baseball experience has given her the ability to give people a "good whack." [3a] offers to try and break off one of the legs of the desk so she'll have something like a bat to use as a weapon.
    • [3a] attempts to break the desk in the room, causing a loud warning to play. Looks like that's not gonna work... Player [1] starts communicating through notebook, and [3a] considers responding in sign language, but isn't sure if anyone would be able to read it--- nor what variation to use--- so he discards the idea. [3b], meanwhile, realizes they're in an escape room, and to distract herself, she decides to toss herself into puzzle-solving.
    • Players begin the escape room.
    • When player [2] discovers scissors in the desk drawers, [3a] gives the scissors to [3b], who gladly pockets it and in the process discovers a tile in her pocket.
    • [3a] Tries inspecting the safe and entering some numbers, but nothing works. Notes the keypad is all letters, but pressing them displays as numbers instead. Meanwhile, [3b] checks the nearby closet, but finds nothing but an empty mousehole.
    • [3a] decides to inspect his particularly uncomfortable pillow that left him with a lasting headache and discovers a wooden disc (with DUD / TRY AGAIN written on it) inside it, which must have been why the back of his head hurts. On [2]'s suggestion, tries to cram it in the mousehole (which player [3a] refers to as a closet hole), but fails.
    • [3a] realizes the desk puzzle is a magic square after [2] collects all the plates from the pillows. On [2]'s suggestion, tries to have himself and [3b] sit on opposite beds to see if there's some sort of weight puzzle, but finds that the chain on their bracelets isn't long enough for both of them to lie down fully on the beds.
    • [3a] discovers running water, but not soap, in the bathroom sink. Washes hands and returns to the desk puzzle, [3a] places the plates into the puzzle frame, and unlocks the cabinet machine beneath the safe.
    • [3b] recognizes the colour hex codes on the safe, and claims her favourite colour would be something like #FF00FF. She tries hitting RED-BLUE into the machine, but it doesn't accept it.
    • Both of them high five [2] when he enters the right solution.
    • [3b] helps (slightly) with the magic square puzzle by placing the 3 tile, having figured out its correct location. (The 3 tile is purple, so it should go between the red 8 tile and the blue 4 tile.)
    • [3a] enters L-I-E-S in safe keypad. Screen displays each letter as 21-18-14-28, respectively. Safe unlocks.
    • All players obtain 1 coloured bag, 1 file folder, 1 notebook, 1 pencil, and 1 Triphone each.
    • Players escape the room.

    ROUND ---: EXPLORE

    • Players exit Dorm Room A and encounter the inhabitants of Dorm Room B, [4], [5], and [6] out in the hallway of Ward 1.
    • [3b] leads the group, having retrieved her scissors at some point and brandishes them at the others in warning.
    • Dorm Room C's door opens and [7], [8] and [9] join the rest of the group.
    • [9] notices [3a]'s mask, which begins to clear the fog around his memories of the previous night. [9] accosts him and asks why he's wearing a gasmask, [3a] panics and insists he doesn't know why he's wearing it and invites [9] to try and take it off just to prove it really is stuck, but [4], having also recognized the mask now, assumes [3a] must be the culprit and atttempts to attack him with her own scissors.
    • [3b] immediately rushes to [3a]'s defense, physically and verbally, recklessly throwing herself between [4] and [3a] and successfully disarming [4], though mostly because she startled her. [3a] spends a moment with an odd, distant expression on his face, but snaps out of it long enough to pull her out of the way and tuck her safely behind him. She continues to insist that [3a] hasn't done anything at all, and has been doing his best to make her feel safer. She also loudly derides the assumption that he's the culprit just because he's wearing a gasmask, declaring it would be stupid to make yourself look so suspicious for no reason.
    • When [4] doesn't try attacking again, [3a] tries to reason with her (and everyone else), acknowledging even he himself thought he looked suspicious upon seeing his reflection, but that trying to fight him right now would only physically drag [3b] into it, because the chain linking their bracelets isn't very long--- and that he sincerely wants to believe everyone here would not want to harm a child.
    • [9] steps up to try and find a way to take off [3a]'s mask. They fail, but thanks to [3b] providing her phone with the flashlight on, they at least discover a hole in the mask that looks like one could plug a cord into it. [3a] searches some of his other pockets just to be sure he doesn't have one, and discovers a box of candy cigarettes in his left breast pocket. He offers one to [3a], but she refuses and insists someone poison-test it first, so [9] eats it instead.
    • An announcement blares from unseen speakers instructing the group to head to the common area and await the arrival of [Zero].
    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Red
    APPARENT AGE:
    Young Adult
    ROOMS CLEARED:
    0/???
    A cynical young woman with bright red hair. She woke up with [5] and [6] in Dorm B. She's not letting anyone get near her, making empty threats at anyone who approaches.
    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    4
  • BRACELET COLOUR:
    BLUE
  • LIGHTS REMAINING:
    )
    3 RED  
    3 GREEN  
    2 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 6 ]
    &  
    [ 5 ]  
    ROUND 1
    [ 6 ]
    &  
    [ 5 ]  
  • ROOMS CLEARED:
    ---
    Dorm Room B
    ROUND 1
    ???
  • Hover for item descriptions.

    DORM ROOM B
    Bag

    A blue shoulderbag obtained from the safe in Dorm Room A.

    DORM ROOM B
    File folder

    A blue file folder that was inside one of the bag's pockets.

    DORM ROOM B
    Notebook & pencil

    A blue notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM B
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    DORM ROOM B
    Scissors (x0)

    A pair of scissors used in Dorm Room A. Had taken them for herself at first, but after she attempted to attack Amagami and Hydra knocked them out of her hands to defend him, Alice took them.

    ROUND ---: ESCAPE

    ROUND ---: EXPLORE

    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Alice
    APPARENT AGE:
    Older Teenager
    ROOMS CLEARED:
    0/???
    A zealous young idol with a star clip in their hair. She woke up with [4] and [6] in Dorm B. They seem to be very distrustful of the other participants...

    They're disturbingly nonchalant about being trapped here, but it's anyone's guess whether it's truly how they feel, or just how they're coping.

    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    5
  • BRACELET COLOUR:
    GREEN
  • LIGHTS REMAINING:
    )
    3 RED  
    2 GREEN  
    3 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 6 ]
    &  
    [ 4 ]  
    ROUND 1
    [ 6 ]
    &  
    [ 4 ]  
  • ROOMS CLEARED:
    ---
    Dorm Room B
    ROUND 1
    ???
  • Hover for item descriptions.

    DORM ROOM B
    Bag

    A green shoulderbag obtained from the safe in Dorm Room B.

    DORM ROOM B
    File folder

    A green file folder that was inside one of the bag's pockets.

    DORM ROOM B
    Notebook & pencil

    A green notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM B
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    DORM ROOM B
    Scissors (x1)

    A pair of scissors used in Dorm Room A. Originally taken by Red, but after she attempted to attack Amagami and Hydra knocked them out of her hands to defend him, Alice took them for herself.

    ROUND ---: ESCAPE

    ROUND ---: EXPLORE

    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Luka
    APPARENT AGE:
    Young Adult
    ROOMS CLEARED:
    0/???
    A taciturn young man wearing a scarf. He woke up with [4] and [5] in Dorm B. Despite the circumstances, he's quite stoic.

    He's trying to keep the peace and clearly just wants to get everyone out of here as quickly as possible with as little conflict as possible, but it's not going to be the easiest thing to do. He's horrified that his identical twin, [9], is also present.

    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    6
  • BRACELET COLOUR:
    RED
  • LIGHTS REMAINING:
    )
    2 RED  
    3 GREEN  
    3 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 5 ]
    &  
    [ 4 ]  
    ROUND 1
    [ 5 ]
    &  
    [ 4 ]  
  • ROOMS CLEARED:
    ---
    Dorm Room B
    ROUND 1
    ???
  • Hover for item descriptions.

    DORM ROOM B
    Bag

    A red shoulderbag obtained from the safe in Dorm Room B.

    DORM ROOM B
    File folder

    A red file folder that was inside one of the bag's pockets.

    DORM ROOM B
    Notebook & pencil

    A red notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM B
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    DORM ROOM B
    HETU Sheet (Set --- Sheet 2)

    A translucent sheet obtained from the safe in Dorm Room B. It has a grid in the upper left corner with a series of numbers beneath it and the number 2 in the lower right corner.

    ROUND ---: ESCAPE

    ROUND ---: EXPLORE

    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Peach
    APPARENT AGE:
    Young Adult
    ROOMS CLEARED:
    0/???
    A dilligent young woman wearing a scarf. She woke up with [8] and [9] in Dorm C. Her broad intellect will definitely come in handy here.
    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    7
  • BRACELET COLOUR:
    BLUE
  • LIGHTS REMAINING:
    )
    3 RED  
    3 GREEN  
    2 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 9 ]
    &  
    [ 8 ]  
    ROUND 1
    [ 9 ]
    &  
    [ 8 ]  
  • ROOMS CLEARED:
    ---
    ---
    ROUND 1
    ???
  • Hover for item descriptions.

    DORM ROOM C
    Bag

    A blue shoulderbag obtained from the safe in Dorm Room C.

    DORM ROOM C
    File folder

    A blue file folder that was inside one of the bag's pockets.

    DORM ROOM C
    Notebook & pencil

    A blue notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM C
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    DORM ROOM C
    Scissors (x1)

    A pair of scissors used in Dorm Room C.

    DORM ROOM C
    HETU Sheet (Set --- Sheet 3)

    A translucent sheet obtained from the safe in Dorm Room C. It has a colourful grid in the upper left corner and the number 3 in the lower right corner.

    ROUND ---: ESCAPE

    ROUND ---: EXPLORE

    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Romeo
    APPARENT AGE:
    Young Adult
    ROOMS CLEARED:
    0/???
    A slim young man with a shock of green hair. He woke up with [7] and [9] in Dorm C. He's picking absently at his fingernails with a laidback expression.
    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    8
  • BRACELET COLOUR:
    GREEN
  • LIGHTS REMAINING:
    )
    3 RED  
    2 GREEN  
    3 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 9 ]
    &  
    [ 7 ]  
    ROUND 1
    [ 9 ]
    &  
    [ 7 ]  
  • ROOMS CLEARED:
    ---
    Dorm Room C
    ROUND 1
    ???
  • Hover for item descriptions.

    DORM ROOM C
    Bag

    A green shoulderbag obtained from the safe in Dorm Room C.

    DORM ROOM C
    File folder

    A green file folder that was inside one of the bag's pockets.

    DORM ROOM C
    Notebook & pencil

    A green notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM C
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    ROUND ---: ESCAPE

    ROUND ---: EXPLORE

    NAME:
    ■■■■■■■■■■■■
    CODENAME:
    Nona
    APPARENT AGE:
    Young Adult
    ROOMS CLEARED:
    0/???
    A rowdy individual with a lot of piercings. He woke up with [7] and [8] in Dorm C. He doesn't seem averse to using brute force to escape.

    On the surface, he seems like he's not really taking any of this seriously. However, upon exiting Dorm C and seeing that his twin brother, [6], is also here, his fear and fury became a lot more obvious.

    1 2 3 4 5 6 7 8 9
  • BRACELET NUMBER:
    9
  • BRACELET COLOUR:
    RED
  • LIGHTS REMAINING:
    )
    2 RED  
    3 GREEN  
    3 BLUE  
    8   (  
  • PREVIOUS TEAMS:
    ---
    [ 8 ]
    &  
    [ 7 ]  
    ROUND 1
    [ 8 ]
    &  
    [ 7 ]  
  • ROOMS CLEARED:
    ---
    Dorm Room C
    ROUND 1
    ???
  • Hover for item descriptions.

    DORM ROOM C
    Bag

    A red shoulderbag obtained from the safe in Dorm Room C.

    DORM ROOM C
    File folder

    A red file folder that was inside one of the bag's pockets.

    DORM ROOM C
    Notebook & pencil

    A red notebook and pencil that was inside one of the bag's pockets.

    DORM ROOM C
    Triphone

    A smartphone that was inside one of the bag's pockets. It has the hanzi on the back of the case.

    ROUND ---: ESCAPE

    ROUND ---: EXPLORE